This clue is actually a logic puzzle that requires the teams to determine the blood type of the three skeletons that were buried in Trelix’s hiding place.

The first step is to read Article IV, Section 10 of the Citizenship Statute: “…Yokisa may only be buried with others of their same blood type in the spot designated for their blood type according to this Article.” Thus, all three skeletons must have shared the same blood type.

The next step is to look at each color armband and determine what blood types their wearers could or could not be based on the restrictions in the Statute. This takes extensive logical analysis, which is outlined below. At the end of the analysis, teams will discover that each color armband makes certain blood types impossible:

Any color armband = cannot be neither G nor D (see II , below)
Red armband = cannot be some-G (see III, below)
Black armband = cannot be some-D (see IV, below)
Yellow armband = cannot be full-D or G+D (see V, below)

Thus, the only blood type that could be shared by a red, black, and yellow armband wearers is Full-G. Therefore, the skeletons buried in Trelix’s hiding place are all Full-G (since they must all share the same blood type). The instructions given in the Statute tell teams where to go:

From Article IV, Section 60: Section 60: Those who are full-blooded Ghyntal shall be buried at the intersection of the Way of the Scorpion [I-15] and the Way of the Buzzard (highway 138), and the designated burial spot shall move west along the Way of the Buzzard [highway 138] at the rate of one Giad every fifty years [.1 miles * (1964-514)/50 = 2.9 miles].

Once teams get there, they follow the instructions that Trelix gave to the author of the clue: Follow the nearest [train] track away from the highway, over an extinct stream, approximately 250 segments [railroad ties], until you find her old hiding place [culvert in a ditch] on the right side of the track.

It is theoretically possible for teams to not solve the clue and simply drive to each of the six intersections described in Article IV—they all exist in the real world. In practice, however, the intersections were many miles apart, and a team that guessed incorrectly would lose at least an hour for every incorrect guess. 

Following is the logical analysis required to solve the clue:

I. Players should compile a list all of the ranks, armband colors, professions, and blood types. The ordering of the ranks can be deduced from the Statute itself:

RANK (in ascending order): Revered, Magnificent, Glorious, Honored, and Exalted
ARMBANDS: None, Black, Green, Yellow, Red (these generally match up with the ranks in this order, but there are many exceptions).
PROFESSIONS: Farmer, Military, Religious, Rancher, Builder
BLOOD TYPES: Full-G; Some-G and no-D; Full-D; Some-D and no-G; Both G and D; neither G nor D

II. Players should note right away that none of the skeletons could be “no-bloods” (i.e. having neither G nor D blood):

Article II, Section 40: No-bloods must be farmers
Article I, Section 20: Farmers can never rise higher than Revered One (the lowest rank)
Article III does not provide armbands for Revered Ones; nor does any other provision; thus, none of the skeletons can be no-blood, since they all wear armbands.
So skeletons CANNOT BE no-bloods, because each has rank higher than Revered One.
SO the fact that they wear armbands = CANNOT BE No-blood

III. Determine the blood type restrictions based on the Red armband:

Red armband = Must be (A) Exalted One (Article III, Section 120) 
OR must be (B) religious (Article II, Section 30)

  1. IF Exalted, CANNOT be Full-G, some-G or G+D unless military (Article I, Section 10)
    And Military MUST BE G+D (Article II, Section 20)
    So Exalted cannot be Full-G or Some-G
  2. IF religious (Article II, Section 30)
    If religious, MUST BE Full-G or Full-D (Article II, Section 10)
    So a Full-G could wear a red armband if he were religious

But no matter what, a wearer of the Red armband cannot be Some-G.
SO red armband = CANNOT BE Some-G

IV. Determine the blood type restrictions based on the Black armband:

Black armband = Must be (A) Magnificent One (Article III, Section 130)
OR must be (B) Religious (Article II, Section 30).

  1. If Magnificent One, then is lower rank than Glorious One (see list of ranks above)
    Therefore cannot be artistic, since artistic cannot be lower than Glorious (Article I, Section 30).
    Therefore cannot be Some-D, since Some-D must be artistic (Article II, Section 50).
  2. If Religious, must be Full-G or Full-D (Article II, Section 10)
    Thus, a Some-D cannot wear a black armband under (A) or (B).
    So Black armband = cannot be Some-D.

V. Determine the blood type restrictions based on the Yellow armband:

Yellow armband = Must be Honored One (Article III, Section 140) 
So cannot be FULL-D, since Full-D’s skip ranks between Magnificent and Exalted (Article I, Section 40)
And cannot be G+D, since G+D’s cannot be higher than Glorious One (Article I, Section 15) 

Religious would allow Full-D (Article II, Section 30),
BUT cannot be Religious, since Religious cannot wear a Yellow armband (Article II, Section 60).
So Yellow armband still cannot be Full-D.
Likewise, Military would allow G+D to ascend to any rank (and thus past Glorious One) (Article I, Section 30(b)), 
BUT Military cannot wear a Yellow armband either (Article II, Section 60).
So Yellow armband still cannot be G+D.
So yellow armband = CANNOT BE Full-D or G+D

Thus, the only blood type that a red, black, and yellow armband could share is Full-G.

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